Documentation

Overview

Add a ShockwaveEffect component to the MeshRenderer object you want to effect to.

Scripts/ShockwaveEffect.cs

Activate the Shockwave effect by adding this component.

Components

SpriteTrail.cs

The ShockwaveEffect component has following options.

PropertyFunction
IntensityThe intensity at which the background is distorted by the NormalMap.
Normal MapTextures that store the normal vector values of pixels to distort the background
Sorting LayerSet the Sorting Layer of the Sprite, which controls its priority during rendering. Select an existing Sorting Layer from the drop-down box, or create a new Sorting Layer.
Order In LayerSet the render priority of the Sprite within its Sorting Layer. Lower numbered Sprites are rendered first, with higher numbered Sprites overlapping those below.